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my pure data patches

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patches for pure data, made with/compatible with the latest pd vanilla (0.47). older patches may require an older version of pd, or some tweaking. i use (sometimes (mostly not)) the following libs and externals: iem-lib, zexy, ggee, grid, playlist, wiimote, mrpeach, shell and pdp. most should work with pd vanilla now, though you need wiimote and grid for the respective patches.

my instruments (5/2017) collection of mostly messy (looking) and partially
(un)documented patches which i use to make music.
maybe it is usefull for someone.
work in progress and will be updated occasionally.

qtfm1 sequenced atmo/drone generator with fx
threeosc1 more or less classic 3 osc (mono)synth
historynoise1 feedback based noise/drone synth
chaosmonsterconstructionkit (semi)modular synth for feedbackpatches
sixtracking (not) a tracker with 6 channels
generative collection patches to make generative music and sound, v0.12
groovebox2 modular groovebox, v0.14
midistep1 polyphonic stepsequencer
rns3 (subtractive) random noise synth3
chaosmonster5-6 two more variations of the chaosmonster, fewer complex, or more simple oscillators
pure_modules modular building blocks, virtual modular rack v0.21
stepcycles1 & counterseq1 2 different polyrhythmic stepsequencers
grain_delay3 granular delay with freeze and feedback
chaosmonster02/03/04 three simpler variations of the chaosmonster, with sync, waveshaping and paf-fm
small paul small and simple implementation of paul nascas paulstretch-algorithm
rez14 endless drone chord
feedbackroom feedback in a simple roomsimulation
grainsamplerfx granular effect
wolframdrums 1-dimensional cellular automaton rhythm generator
fmdrone1 drone synth based on 2 op fm
two_ops1poly polyphonic 2 op fm synth.
2oscringnoise1 'virtual analog' 2 osc fm/ringmod noise synth
randomperc1 random pattern and modal percussion synth
vmix1 trivial 4 channel videomixer, 1st attempt, needs gem
2polefbloop 2 poles moving in the complex-plane. noiseloop generator (bugfix)
grainstates2 turning everything into an ambient mess, since 2001. some improvements
ppsq1 proof-of-concept player-piano(piano roll)-editor/recorder using datastructures
nanopadseq1 4x8steps. heaviely inspired by sebastian tomczak (little-scale)s sequencers for use with a korg nanopad (or similar controller)
steadystateblur1 padsynth like drone effect
randrezloop1 resonator based random noiseloop generator
madloop1 random-fm-noise-synth loopgenerator (more like the 2003 one)
rksubnoiseloop 'recursive' subtractive (noise)synth with fm
ginger2 fractal music generator with fm
groovebox1r3 'refurbished' version of my 1st groovebox, 2 sequenced synths and drums, for pd vanilla
sequenzquadrat3 16 step matrix-sequencer plus effects and soundgenerators
chaosmonster1 frequency- and ringmodulation based noise generator
wii_grid_add_blips1 music-toy using soundinput,"touchscreen" and wii-mote
wii_plink particle-generator, with wiimote control
rns1pd random noise synth, puredata version with wiimote control
cells1 cellular music/rhythmn generator idea
readymade3a1 selfsimilar music generator
randomsub2 subtractive random-synth-loop (bugfix 2/16)
grainstates granular sequenced synth with fx, quite close to the reaktor-ensemble with the same name.
fbfm recursive feedback fm noise with effects
newscoolish'mutual fm drummachine', inspired by lazyfish's famous reaktor ensemble

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